TW1NS0UL

Age/Gender: 15, Male
Location: Massachusetts?!
Job: Village Idiot

fuck-it bucket=trash

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Sign-Up Date:
9/16/07

Level: 4
Aura: Dark

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Rank #: 178,428

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Exp. Points: 140 / 180
Exp. Rank #: 196,172
Voting Pow.: 3.82 votes

BBS Posts: 17 (0.02 per day)
Flash Reviews: 146
Music Reviews: 7
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All Flash Reviews

146 Reviews | 23 w/ Responses

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Score: 8
Friendly Fire: BaG

"Fun, but maybe a bit more variety"

submission: Friendly Fire: BaG
date: July 2, 2009

I personally like this game. It's fun, it's humorous, and the weapons can be downright hilarious at times(like having your own boat solely for the means of dropping mines), although, and this probably sounds like picking on tiny things a little, but it would of been slightly more interesting to also hve a "melee" branch(like baseball bats, giant hammers, a shark, etc. etc), but again, that's just a suggestion, not a request. However, the enemy variety... well, there was virually none as far as i got(about 5 or 6 levels in.) Sure, they may have looked different, but there were always basically 3.5 types the whole time:
1. Acorn-shooting guys
2.Bee-shooting guys
3. The boss(sometimes)
3.5 Sometimes they'd split into more enemies when they died

Maybe later on in the game there is more variety, in some ass-high level, in which case I personally think you should "condense" most of the new-enemy-type-getting-times, into earlier on, then after that maybe throw a new one in every 2 or 3 levels, to keep them playing.

Now, the sounds. The sounds were funny, creative, and had a nice mixed bag of cuteness and macabre at the same time, like it came from a little kid who watches way too many horror flicks for a 4-yr-old. However, the music variety, again, there was virtually none. Although the song is very catchy, and fun, it would be great to have more than one song for something you'd play for an hour. It's like being stuck in an elevator for an hour after it crashed and the only things that survived were the people and the speakers.

So, recap:
Although perhaps the enemy variety needs a bit of work, the variety(and creativity) in weapons sorta balanced it out, although having both would be much better. Besides that, it was quite humorous, although for a game one would expect to be playing for an hour or two, there should be more than one track. Overall, it's a fun game, and even though I don't want my PETA-loving, flower-power girlfriend seeing this, it's still a blast, and a fresh kick from the same old "LOLOMG THISISFUN" stick-figure failshooters with more-or-less the same palette of weapons and storyline stolen from either Dead Space or GoW.

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Score: 0
UltraKillz

"terrible"

submission: UltraKillz
date: July 2, 2009

this was neither fun nor creative.

in fact, it couldn't even replicate 3D properly(it's even more low-tech than DOOM), and the AI was too intensely smart(it somehow knew exactly where my crosshair was at all times and dodged almost every bullet), and the weapons weren't even that interesting(OH WOOP-DE-WOW, A GRENADE?! HOW INTERESTING!)

next time, please try making something:

-fun
-creative
-and/or actually good

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Score: 10
ParodyRangersTheMovie P.2

"even has scene select"

date: March 24, 2009

Right up to the sexiness.

Great job, friggin' filarious. I remember watching that movie when I was 5.

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Score: 7
PARTICLES 2

"Needs do do something... interesting"

submission: PARTICLES 2
date: March 19, 2009

Other than spewing circles with random trajectories that lossely follow sent parameters, nothing cool happens. Make different particle types(i.e. blood, spark, lightning, maybe a few abstract ideas) and make a randomizer that chooses random colors to generally follow(i.e. all blue but different shades) and different effects. And make interaction with it too, i.e. they follow/spew out of the mouse.

A good idea, but needs some work.

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Score: 10
Windows-9-T-hate

"lmao XD"

submission: Windows-9-T-hate
date: March 15, 2009

I was running this on my compy(a windows 98) and it got an eeor while playing it XD

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Score: 0
Virtual life SIM

"C-C-C-C-CARBOX FAIL!"

submission: Virtual life SIM
date: March 14, 2009

Oh yes, we all need a bulleted list for one object to eat, and we all laugh hysterically whenever you try your Computer "simulator" which merely says "fatal error" at everything. And we absolutely LOVE the concept of a GIGANTIC library holding a GRAND TOTAL of ONE SLIP OF PAPER! Last, but definitely not least, the idea of a textbox you type meaninglessly into, only for it to disappear next time we use it? PURE BRILLIANCE!

Not really.

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Score: 0
Carbox 3D Beta : Dyno

"It's like Big Rigs..."

date: March 14, 2009

But without the everything, except for the carbox fail and the cars.

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Score: 0
Carbox 2D Beta

"CARBOX FAIL"

submission: Carbox 2D Beta
date: March 14, 2009

lol @ "deceleration" which is instead a car stopping at the speed of light. At least make something INTERESTING before you submit something.

And before you say I "never made any Flash," ys I have, on an old account I forgot the password for(and even the username by now).

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Score: 0
CarBox 2D v3.0.0.4.2.0.1

"This is beyond epic fail..."

date: March 14, 2009

It's Carbox Fail. From now on, when something fails as much as this(which should be quite difficult), it will be considered Carbox Fail. Congratulations, this "game" is the first instance of something that was "Carbox Fail." I wish I could give -3 stars.

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Score: 10
Undead Steel 2

"Yes."

submission: Undead Steel 2
date: March 1, 2009

Yet another epic surrealist movie from one of the few truly great surrealist artists on Newgrounds.

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